Effects included in The Definitive Mental Mysteries of Hector Chadwick
Keys
A psychometry routine using four sets of keys—three of which are returned to their owners, the fourth of which is described in detail, despite remaining hidden from view.
An Astrological Aside
The nonchalant revelation of a participant’s star sign. Nothing is written down.
The Paper Plane Chair Game
A completely open prediction of which chair a randomly selected participant will sit in.
Reds & Blacks
The color divination of an endless stream of cards from a spectator-shuffled deck.
A Card Behind
A spectator correctly senses the identity of a playing card (or three).
Shriek
An impromptu prediction of an elaborately-selected card.
One Hundred Pages
A participant takes a book to the other side of the room, opens it, and thinks of a word on the page. The performer divines it. Impromptu and impossible.
Equivoque À Deux
A routine with an unique exploration of equivoque that relies on nothing but words and gestures. You’ll be amazed to learn that equivoque doesn’t need to be confusing or ambiguous. In fact, the language can be quite concrete.
Mars & Murrie
Another equivoque routine in which Hector explores how the method can be strengthened by giving careful consideration to the manner in which we eliminate objects.
The Windsor Magnet
A prop-less and gimmick-less pseudo-hypnosis routine in which a volunteer loses their ability to lift the arm of a person much smaller than them.
Tossed Out Q&A
Hector’s signature approach to one of mentalism’s strongest and most iconic effects.
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